COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
36 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
8 cardsInstant
8 cardsLand
13 cardsSIDEBOARD11 CARDS
Creature
7 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
1 cardsInstant
1 cardsMAYBE40 CARDS
Creature
23 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
7 cardsInstant
4 cardsMONEY CARDS·40 CARDS·$184.19
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Planeswalker
1 cardsCreature
17 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
3 cardsInstant
7 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Revival // Revenge: two-card combo, for six mana or less
- Vito, Thorn of the Dusk Rose + Beacon of Immortality: two-card combo, for six mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Sigil + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Vito, Thorn of the Dusk Rose + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature37
Cleric32
Human20
Vampire8
Demon2
Kor2
Spirit2
Advisor1
Avatar1
Fox1
Mercenary1
Rebel1
Zombie1
Outlaws1
Party32
Land36
Nonbasic12
Basic24
Plains12
Swamp12
Demon1
Instant8
Sorcery8
Artifact7
Enchantment4
Saga1
Planeswalker1
Sorin1
Legends8
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent