COMMANDER · DECK
Arixmethes, The Deep Lurking
Bracket 4 · Optimized2020-06-04
101 CARDS (LIMIT 100)
DECK $
$348.19
MYTHIC
12
RARE
44
UNCOMMON
31
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
5 cardsCreature
29 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
9 cardsInstant
8 cardsLand
16 cardsMAYBE33 CARDS
Creature
14 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
2 cardsInstant
12 cardsLand
1 cardsMONEY CARDS·36 CARDS·$247.80
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Planeswalker
2 cardsCreature
10 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
5 cardsInstant
5 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
- Pemmin's Aura + Gyre Engineer: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 7
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Pemmin's Aura + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Pemmin's Aura + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land37
Nonbasic14
Basic23
Island12
Forest11
Gate1
Creature30
Kraken7
Leviathan7
Merfolk3
Wizard3
Druid2
God2
Octopus2
Bear1
Eldrazi1
Elemental1
Elf1
Giant1
Human1
Plant1
Satyr1
Serpent1
Shaman1
Snake1
Vedalken1
Party3
Enchantment10
Aura2
God2
Human1
Saga1
Serpent1
Wizard1
Sorcery10
Arcane1
Instant8
Artifact7
Equipment2
Leviathan1
Planeswalker5
Kiora3
Nissa1
Vivien1
Legends15
Historic22
LAND PROBABILITY
37 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.6%
TURN 539.4%
TURN 661.7%
TURN 778.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock