COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
10 cardsInstant
6 cardsLand
9 cardsMONEY CARDS·26 CARDS·$178.55
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Creature
9 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
3 cardsInstant
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Swamp29
Creature32
Human7
Zombie7
Warrior5
Construct3
Horror3
Imp2
Knight2
Myr2
Phyrexian2
Rogue2
Shaman2
Vampire2
Wizard2
Assassin1
Avatar1
Beast1
Demon1
Elemental1
Harpy1
Nightmare1
Orc1
Skeleton1
Outlaws3
Party9
Artifact16
Construct3
Myr2
Sorcery10
Enchantment6
Harpy1
Instant6
Legends4
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss