COMMANDER · DECK
Locust God Wheeling
Bracket 4 · Optimized2020-04-30
101 CARDS (LIMIT 100)
DECK $
$792.96
MYTHIC
11
RARE
52
UNCOMMON
24
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
15 cardsArtifact
15 cardsSorcery
9 cardsInstant
9 cardsLand
11 cardsSIDEBOARD22 CARDS
Creature
10 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
3 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·66 CARDS·$618.74
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Planeswalker
1 cardsCreature
19 cardsEnchantment
13 cardsArtifact
12 cardsSorcery
9 cardsInstant
7 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Locust God + Sage of the Falls: early two-card combo, with no mana to spend
- The Locust God + Kindred Discovery: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- The Locust God + Sage of the Falls — Bracket 4, early two-card combo, with no mana to spend
- The Locust God + Kindred Discovery — Bracket 4, early two-card combo, with no mana to spend
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Curiosity + Purphoros, God of the Forge — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Skullclamp + Phyrexian Altar — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic9
Basic22
Island17
Mountain9
Creature21
Wizard7
Human4
Horror3
Dinosaur2
Dragon2
God2
Merfolk2
Badger1
Devil1
Elder1
Elk1
Illusion1
Phyrexian1
Shaman1
Sphinx1
Spirit1
Squid1
Vedalken1
Warrior1
Zombie1
Party8
Artifact17
Equipment2
Book1
Elk1
Horror1
Phyrexian1
Enchantment17
Aura4
God1
Instant9
Sorcery9
Planeswalker1
Jace1
Legends15
Historic29
LAND PROBABILITY
31 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.2%
TURN 552.4%
TURN 674.8%
TURN 788.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage