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COMMANDER · DECK

Locust God Wheeling

Bracket 4 · Optimized
2020-04-30
The Locust God
101 CARDS (LIMIT 100)
DECK $
$792.96
MYTHIC
11
RARE
52
UNCOMMON
24
COMMON
36
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN100 CARDS

Planeswalker

1 cards

Creature

20 cards

Enchantment

15 cards

Artifact

15 cards

Sorcery

9 cards

Instant

9 cards

Land

11 cards
MONEY CARDS·66 CARDS·$618.74
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Planeswalker

1 cards

Creature

19 cards

Enchantment

13 cards

Artifact

12 cards

Sorcery

9 cards

Instant

7 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Locust God + Sage of the Falls: early two-card combo, with no mana to spend
  • The Locust God + Kindred Discovery: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
20911321831248576+
COLOR
U: 55.5 pipsR: 24.5 pipsC: 146 pips
TYPES
Land31
Nonbasic9
Basic22
Island17
Mountain9
Creature21
Wizard7
Human4
Horror3
Dinosaur2
Dragon2
God2
Merfolk2
Badger1
Devil1
Elder1
Elk1
Illusion1
Phyrexian1
Shaman1
Sphinx1
Spirit1
Squid1
Vedalken1
Warrior1
Zombie1
Party8
Artifact17
Equipment2
Book1
Elk1
Horror1
Phyrexian1
Enchantment17
Aura4
God1
Instant9
Sorcery9
Planeswalker1
Jace1
Legends15
Historic29
LAND PROBABILITY
31 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.2%
TURN 552.4%
TURN 674.8%
TURN 788.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
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