COMMANDER · DECK
Brion Stoutarm
Bracket 4 · Optimized2020-05-09
DECK $
$314.69
MYTHIC
6
RARE
49
UNCOMMON
20
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
7 cardsArtifact
19 cardsSorcery
10 cardsInstant
5 cardsLand
12 cardsMAYBE10 CARDS
Creature
6 cardsEnchantment
1 cardsArtifact
2 cardsSorcery
1 cardsMONEY CARDS·38 CARDS·$234.89
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Creature
12 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
3 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Brion Stoutarm + Serra Avatar: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Grafted Exoskeleton: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Brion Stoutarm + Serra Avatar — Bracket 4, early two-card combo, for four mana or less
- Heartless Hidetsugu + Angrath's Marauders — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Grafted Exoskeleton — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic10
Basic26
Plains15
Mountain13
Creature22
Human5
Angel3
Avatar2
Cleric2
Dragon2
Giant2
Pirate2
Warrior2
Archon1
Artificer1
Beast1
Bird1
Boar1
Cat1
Elk1
God1
Kor1
Manticore1
Monk1
Nomad1
Phyrexian1
Shapeshifter1
Changeling1
Outlaws2
Party4
Artifact21
Equipment5
Dragon1
Elk1
Phyrexian1
Sorcery10
Enchantment8
Aura1
Instant5
Planeswalker1
Nahiri1
Legends7
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the game