COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
43 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
2 cardsInstant
2 cardsLand
9 cardsMONEY CARDS·24 CARDS·$105.70
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Planeswalker
1 cardsCreature
14 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
1 cardsInstant
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature44
Druid13
Elf13
Human7
Shaman7
Warrior5
Beast3
Giant3
Dinosaur2
Dragon2
Ogre2
Scout2
Ally1
Boar1
Centaur1
Citizen1
Elemental1
Elephant1
Goblin1
God1
Halfling1
Incarnation1
Insect1
Jackal1
Knight1
Mole1
Snake1
Wurm1
Party5
Land35
Nonbasic7
Basic28
Forest16
Mountain16
Artifact10
Equipment2
Enchantment6
Instant2
Sorcery2
Arcane1
Planeswalker1
Garruk1
Legends10
Historic17
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature