COMMANDER · DECK
WHEELS-ON-WHEELS-ON-WHEELS
Bracket 4 · Optimized2020-07-12
DECK $
$1,444.83
MYTHIC
16
RARE
57
UNCOMMON
9
COMMON
17
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
14 cardsEnchantment
13 cardsArtifact
13 cardsSorcery
17 cardsInstant
8 cardsLand
32 cardsMONEY CARDS·68 CARDS·$1,162.91
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Planeswalker
1 cardCreature
11 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
16 cardsInstant
6 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 43 cards not in the pool
BANNED · 2
NOT IN THE POOL · 43
CURVE
COLOR
TYPES
Land33
Nonbasic23
Basic10
Swamp10
Island8
Mountain6
Sorcery17
Artifact15
Construct1
Golem1
Phyrexian1
Creature15
Wizard5
Human4
Horror2
Phyrexian2
Construct1
God1
Golem1
Hag1
Praetor1
Shapeshifter1
Spirit1
Squid1
Tyranid1
Vedalken1
Zombie1
Party5
Enchantment14
Aura1
Hag1
Instant8
Planeswalker1
Ashiok1
Legends8
Historic23
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
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