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COMMANDER · DECK

Borborygmos and Valakuth

Bracket 3 · Upgraded
@cxax · 2025-05-28
Borborygmos and Fblthp
DECK $
$366.64
MYTHIC
11
RARE
36
UNCOMMON
21
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

23 cards

Enchantment

5 cards

Artifact

4 cards

Sorcery

17 cards

Instant

9 cards

Land

24 cards
MONEY CARDS·46 CARDS·$279.16
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

17 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

7 cards

Instant

5 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Mina and Denn, Wildborn + Perennial Behemoth: locks the table
  • Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
  • Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator: locks the table
  • and 18 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 21
CURVE
0061162203845546+
COLOR
U: 16 pipsR: 18 pipsG: 47 pipsC: 103 pips
TYPES
Land40
Nonbasic21
Basic19
Forest12
Mountain10
Island7
Creature24
Human5
Elf4
Shaman3
Druid2
Merfolk2
Scout2
Snake2
Ally1
Badger1
Beast1
Cleric1
Cyclops1
Detective1
Dinosaur1
Dryad1
Elder1
Elemental1
Giant1
Homunculus1
Horror1
Insect1
Minotaur1
Monk1
Nymph1
Ooze1
Phyrexian1
Pirate1
Serpent1
Wizard1
Outlaws1
Party2
Sorcery19
Arcane1
Instant9
Enchantment6
Dryad1
Nymph1
Artifact5
Beast1
Planeswalker1
Wrenn1
Legends13
Historic18
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite damage to all players
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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