COMMANDER · DECK
📈The scalper theory🐉
Bracket 4 · Optimized@Lysir · 2026-07-27
ILLEGAL: 1 CARD
DECK $
$747.30
MYTHIC
14
RARE
66
UNCOMMON
21
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
10 cardsInstant
10 cardsLand
12 cardsSIDEBOARD41 CARDS
Creature
12 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
13 cardsInstant
2 cardsCard
1 cardsLand
1 cardsMONEY CARDS·69 CARDS·$582.08
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Creature
25 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
10 cardsInstant
6 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- The Reaver Cleaver + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- The Reaver Cleaver + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- J. Jonah Jameson + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic11
Basic23
Mountain23
Cave1
Town1
Creature23
Dragon13
Artificer3
Human3
Warrior3
Goblin2
Barbarian1
Bard1
Beast1
Berserker1
Construct1
Drix1
Dwarf1
Echidna1
Elemental1
Noble1
Pirate1
Rogue1
Spirit1
Outlaws2
Party3
Artifact15
Equipment7
Beast1
Cave1
Construct1
Enchantment11
Aura3
Saga3
Class1
Instant10
Sorcery10
Legends12
Historic25
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent