COMMANDER · DECK
@Belistov · 2026-09-26
DECK $
$666.13
MYTHIC
6
RARE
36
UNCOMMON
21
COMMON
37
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
8 cardsInstant
13 cardsLand
17 cardsMONEY CARDS·40 CARDS·$516.30
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Creature
8 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
4 cardsInstant
3 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Goblin Bombardment + Gev, Scaled Scorch: early arguably two-card combo, for four mana or less, pieces included
- Gev, Scaled Scorch + Altar of Dementia: early arguably two-card combo, for four mana or less, pieces included
- Gev, Scaled Scorch + Blasting Station: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Goblin Bombardment + Gev, Scaled Scorch — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Gev, Scaled Scorch + Altar of Dementia — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Gev, Scaled Scorch + Blasting Station — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 12 cards not in the pool
BANNED · 3
NOT IN THE POOL · 12
CURVE
COLOR
TYPES
Land34
Nonbasic15
Basic19
Swamp11
Mountain10
Creature23
Lizard11
Shapeshifter3
Assassin2
Elemental2
Goblin2
Human2
Vampire2
Bard1
Bat1
Cleric1
Construct1
God1
Knight1
Mercenary1
Phyrexian1
Shaman1
Squirrel1
Warlock1
Warrior1
Wizard1
Zombie1
Changeling3
Outlaws4
Party2
Enchantment13
Aura1
God1
Instant13
Artifact12
Construct1
Equipment1
Phyrexian1
Sorcery8
Legends9
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite self-millInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite death triggers
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite damageInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature LTBInfinite creature ETBInfinite death triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damageInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite scry 1Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
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