COMMANDER · DECK
Xenagos, God of Revels
Bracket 3 · Upgraded2020-07-01
DECK $
$303.13
MYTHIC
11
RARE
44
UNCOMMON
14
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
9 cardsArtifact
2 cardsSorcery
13 cardsInstant
7 cardsLand
15 cardsMAYBE6 CARDS
Creature
6 cardsMONEY CARDS·46 CARDS·$222.32
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Creature
22 cardsEnchantment
6 cardsArtifact
1 cardsSorcery
7 cardsInstant
5 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Xenagos, God of Revels + Malignus + Chandra's Ignition: two-card combo, for six mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Xenagos, God of Revels + Malignus + Chandra's Ignition — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Forest21
Mountain8
Creature30
Dragon5
Beast4
Druid4
Elf4
Dinosaur3
God3
Shaman3
Elder2
Human2
Snake2
Bear1
Bird1
Cat1
Elemental1
Elephant1
Hydra1
Insect1
Ogre1
Ooze1
Warrior1
Zombie1
Party1
Sorcery13
Arcane1
Enchantment10
Aura3
God1
Instant7
Artifact3
Dragon1
Planeswalker1
Domri1
Legends9
Historic12
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite damageEach opponent loses the game
Each opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control