COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
8 cardsInstant
9 cardsLand
11 cardsMAYBE6 CARDS
Planeswalker
2 cardsCreature
1 cardArtifact
2 cardsInstant
1 cardMONEY CARDS·29 CARDS·$128.28
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Creature
9 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
4 cardsInstant
4 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown: locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah — Bracket 3, locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Protector of the Crown — Bracket 3, locks the table
- Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land36
Nonbasic10
Basic26
Plains26
Desert1
Creature27
Human8
Soldier6
Cleric5
Giant4
Angel3
Cat2
Avatar1
Beast1
Bird1
Demigod1
Elk1
Faerie1
Fox1
Knight1
Monk1
Noble1
Phyrexian1
Sheep1
Spirit1
Wall1
Party5
Artifact13
Elk1
Vehicle1
Enchantment12
Aura2
Demigod1
Fox1
Monk1
Sheep1
Instant9
Shapeshifter1
Sorcery8
Legends6
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableCreatures you control can't be dealt damageYou can't be dealt damageLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
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