COMMANDER · DECK
Mill Expensive
Bracket 3 · Upgraded2020-05-15
ILLEGAL: 1 CARD
DECK $
$486.60
MYTHIC
8
RARE
46
UNCOMMON
14
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
27 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
8 cardsInstant
10 cardsLand
17 cardsMONEY CARDS·49 CARDS·$374.93
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Planeswalker
2 cardsCreature
17 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
5 cardsInstant
5 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
1 banned card, 1 card not in the pool
BANNED · 1
NOT IN THE POOL · 1
CEDH
Not legal
- 1 card not in the pool
NOT IN THE POOL · 1
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Island14
Swamp10
Creature28
Horror6
Human3
Wizard3
Vampire2
Wall2
Construct1
Crab1
Eldrazi1
Faerie1
Fish1
God1
Homunculus1
Illusion1
Knight1
Kraken1
Leviathan1
Lhurgoyf1
Nightmare1
Plant1
Rogue1
Shapeshifter1
Spirit1
Zombie1
Outlaws1
Party4
Artifact12
Book1
Construct1
Equipment1
Instant10
Trap1
Sorcery9
Nightmare1
Enchantment8
Aura1
Curse1
God1
Horror1
Planeswalker2
Jace2
Legends12
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Each opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Near-infinite millNear-infinite self-mill
Infinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
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