COMMANDER · DECK
Aminatou, The Fateshifter
Bracket 4 · Optimized2020-04-08
105 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$1,300.40
MYTHIC
23
RARE
96
UNCOMMON
46
COMMON
36
COMMAND1 CARD
Planeswalker
1 cardsMAIN104 CARDS
Planeswalker
3 cardsCreature
23 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
8 cardsInstant
15 cardsLand
35 cardsMAYBE96 CARDS
Planeswalker
6 cardsCreature
21 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
19 cardsInstant
22 cardsLand
6 cardsMONEY CARDS·115 CARDS·$1,013.58
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Planeswalker
7 cardsCreature
24 cardsEnchantment
10 cardsArtifact
18 cardsSorcery
14 cardsInstant
22 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Aminatou, the Fateshifter + Spark Double + Oath of Teferi: early two-card combo, with no mana to spend
- Aminatou, the Fateshifter + Spark Double + Altar of the Brood: early two-card combo, with no mana to spend
- Aminatou, the Fateshifter + Azor, the Lawbringer + Oath of Teferi: locks the table
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Aminatou, the Fateshifter + Spark Double + Oath of Teferi — Bracket 4, early two-card combo, with no mana to spend
- Aminatou, the Fateshifter + Spark Double + Altar of the Brood — Bracket 4, early two-card combo, with no mana to spend
- Aminatou, the Fateshifter + Azor, the Lawbringer + Oath of Teferi — Bracket 3, locks the table
- Azor, the Lawbringer + Teleportation Circle — Bracket 3, locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling — Bracket 3, locks the table
- Azor, the Lawbringer + Conjurer's Closet — Bracket 3, locks the table
- Teferi, Temporal Archmage + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Aminatou, the Fateshifter + The Chain Veil + Peregrine Drake — Bracket 3, early arguably two-card combo, for four mana or less
- Aminatou, the Fateshifter + Azor, the Lawbringer + The Chain Veil — Bracket 3, locks the table
- Azor, the Lawbringer + Deadeye Navigator — Bracket 3, locks the table
- Approach of the Second Sun + Necropotence — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic31
Basic6
Island7
Swamp6
Plains5
Creature23
Beast3
Human3
Wizard3
Bird2
Cat2
Elemental2
Knight2
Chimera1
Cleric1
Construct1
Drake1
Frog1
God1
Golem1
Horror1
Illusion1
Insect1
Phyrexian1
Rabbit1
Rogue1
Scout1
Serpent1
Spirit1
Vampire1
Wurm1
Zombie1
Outlaws1
Party5
Instant16
Artifact13
Bird1
Construct1
Golem1
Enchantment11
Aura1
Chimera1
God1
Sorcery8
Planeswalker4
Aminatou1
Narset1
Teferi1
Venser1
Legends10
Historic22
LAND PROBABILITY
37 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.2%
TURN 542.3%
TURN 664.9%
TURN 780.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Infinite creature LTBInfinite creature ETB
Win the game
Infinite creature LTBInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite blinking of permanentsInfinite mana lands you control that enter the battlefield untapped can produceExile all nonland permanents opponents controlInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite creature tokensInfinite landfall triggersInfinite blinking of permanentsInfinite mana lands you control that enter the battlefield untapped can produceExile all nonland permanents opponents controlInfinite mana lands you control can produce
Infinite blinkingInfinite colored manaInfinite ETBInfinite landfall triggersInfinite LTB
Infinite ETBInfinite LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite blinking of permanentsInfinite ETBInfinite LTBInfinite mana lands you control can produce
Win the game
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Infinite ETBInfinite LTBInfinite mill
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mill
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Infinite ETBInfinite LTBInfinite mill
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Infinite blinkingInfinite card drawInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite draw triggersInfinite commander castsInfinite blinking of permanentsInfinite mana permanents you control that enter the battlefield untapped can produce
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite creature ETBInfinite creature LTBInfinite creature tokensInfinite landfall triggersInfinite blinking of permanentsInfinite mana lands you control that enter the battlefield untapped can produceExile all nonland permanents opponents controlInfinite mana lands you control can produce
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Infinite creature LTBInfinite creature ETBInfinite creature tokensInfinite landfall triggersInfinite blinking of permanentsInfinite mana lands you control that enter the battlefield untapped can produceExile all nonland permanents opponents controlInfinite mana lands you control can produce
Win the game
Infinite creature ETBInfinite creature LTB
+ 91 CARDS NOT IN PRECON
+ Agent of Treachery+ Altar of the Brood+ Anguished Unmaking+ Arcane Signet+ Bad River+ Baleful Strix+ Bojuka Bog+ Brightclimb Pathway // Grimclimb Pathway+ Castle Vantress+ Cavalier of Dawn+ Clearwater Pathway // Murkwater Pathway+ Cloudblazer+ Corpse Knight+ Cosmic Intervention+ Cyclonic Rift+ Damn+ Deadeye Navigator+ Displacer Kitten+ Dour Port-Mage+ Drown in the Loch+ Drowned Catacomb+ Enlightened Tutor+ Ephemerate+ Esper Panorama+ Fabled Passage+ Fabricate+ Farewell+ Felidar Guardian+ Fetid Heath+ Flood Plain+ Fracture+ Godless Shrine+ Hallowed Fountain+ Isolated Chapel+ Lae'zel's Acrobatics+ Luminous Broodmoth+ Malakir Rebirth // Malakir Mire+ Marsh Flats+ Massacre Wurm+ Moonring Island+ Morphic Pool+ Mystic Gate+ Mystic Remora+ Narset Transcendent+ Necropotence+ No Mercy+ Oath of Teferi+ Obscura Charm+ Panharmonicon+ Path to Exile+ Peregrine Drake+ Perplexing Chimera+ Phyrexian Arena+ Preston, the Vanisher+ Raffine's Tower+ Ravenous Chupacabra+ Reality Acid+ Reflecting Pool+ Reliquary Tower+ Rhystic Study+ Rings of Brighthearth+ Scroll Rack+ Search for Azcanta // Azcanta, the Sunken Ruin+ Sensei's Divining Top+ Smothering Tithe+ Solemn Simulacrum+ Spark Double+ Spellseeker+ Sunfall+ Sunken Hollow+ Sunken Ruins+ Supreme Verdict+ Swords to Plowshares+ Tainted Isle+ Teferi, Time Raveler+ Teferi's Protection+ Temple of Deceit+ Temple of Silence+ Thassa, Deep-Dwelling+ The Chain Veil+ Torrential Gearhulk+ Toxic Deluge+ Twilight Prophet+ Vampiric Tutor+ Venser, the Sojourner+ Vivid Meadow+ Void Rend+ Watery Grave+ Wishclaw Talisman+ Wrath of God+ Yorion, Sky Nomad
- 76 PRECON CARDS NOT IN DECK
- Adarkar Valkyrie- Aethermage's Touch- Akroma's Vengeance- Aminatou's Augury- Army of the Damned- Azorius Chancery- Azorius Guildgate- Azorius Signet- Banishing Stroke- Barren Moor- Boreas Charger- Cloudform- Commander's Sphere- Conundrum Sphinx- Crib Swap- Crystal Ball- Devastation Tide- Dimir Aqueduct- Dimir Guildgate- Dismal Backwater- Djinn of Wishes- Dream Cache- Duskmantle Seer- Enigma Sphinx- Entreat the Angels- Entreat the Dead- Esper Charm- Forge of Heroes- Forsaken Sanctuary- Geode Golem- Halimar Depths- High Priest of Penance- Isolated Watchtower- Jeskai Infiltrator- Jwar Isle Refuge- Lightform- Lonely Sandbar- Loyal Subordinate- Loyal Unicorn- Magus of the Balance- Meandering River- Mind Stone- Mortify- Mortuary Mire- New Benalia- Night Incarnate- Ninja of the Deep Hours- Orzhov Basilica- Orzhov Guildgate- Orzhov Signet- Phyrexian Delver- Pilgrim's Eye- Portent- Predict- Primordial Mist- Return to Dust- Scoured Barrens- Secluded Steppe- Seer's Lantern- Sejiri Refuge- Serra Avatar- Sigiled Starfish- Silent-Blade Oni- Skull Storm- Sower of Discord- Sphinx of Jwar Isle- Sphinx of Uthuun- Submerged Boneyard- Telling Time- Terminus- Tranquil Cove- Treasure Hunt- Utter End- Varina, Lich Queen- Yennett, Cryptic Sovereign- Yuriko, the Tiger's Shadow