COMMANDER · DECK
Rooms!
Bracket 4 · Optimized@Heyliya · 2025-02-23
DECK $
$144.88
MYTHIC
8
RARE
48
UNCOMMON
16
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
34 cardsArtifact
1 cardsSorcery
1 cardsLand
26 cardsMONEY CARDS·28 CARDS·$97.78
Sign in to save your threshold.
Creature
9 cardsEnchantment
14 cardsArtifact
1 cardsSorcery
1 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Secret Arcade // Dusty Parlor + Ghostly Dancers: early two-card combo, with no mana to spend
- Secret Arcade // Dusty Parlor + Gremlin Tamer: early two-card combo, with no mana to spend
- Marina Vendrell + Ghostly Dancers + Intruder Alarm: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Secret Arcade // Dusty Parlor + Ghostly Dancers — Bracket 4, early two-card combo, with no mana to spend
- Secret Arcade // Dusty Parlor + Gremlin Tamer — Bracket 4, early two-card combo, with no mana to spend
- Marina Vendrell + Ghostly Dancers + Intruder Alarm — Bracket 3, locks the table
CURVE
COLOR
TYPES
Enchantment43
Room22
Aura6
Dryad1
Fox1
Giant1
Glimmer1
Human1
Monk1
Nightmare1
Nymph1
Spirit1
Zombie1
Land37
Nonbasic21
Basic16
Forest8
Mountain5
Plains4
Swamp4
Island3
Creature27
Human11
Wizard3
Bard2
Druid2
Scout2
Spirit2
Warlock2
Beast1
Cleric1
Dryad1
Elemental1
Elf1
Fox1
Giant1
Glimmer1
Leech1
Merfolk1
Monk1
Nightmare1
Noble1
Nymph1
Raccoon1
Satyr1
Treefolk1
Warrior1
Wolf1
Zombie1
Outlaws2
Party5
Artifact1
Equipment1
Sorcery1
Legends8
Historic9
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature ETBInfinite creature tokensDraw the game
Bracket 3 · locks the tableInfinite ETBInfinite creature tokensInfinite untap of creaturesInfinite mana creatures you control can produceInfinite unlocking of Rooms you controlInfinite untap of creatures you control
ADDITIONAL REQUIREMENTS
Room Enchantment
Infinite ETBInfinite creature tokensInfinite untap of creaturesInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite ETBInfinite creature tokensInfinite untap of creaturesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature ETBInfinite creature tokensDraw the game