MetaMox
COMMANDER · DECK

Hard & Fast

No bracket · Banned
2020-05-20
Xenagos, God of Revels
172 CARDS (LIMIT 100)BANNED: 3 CARDS
DECK $
$2,665.98
MYTHIC
56
RARE
111
UNCOMMON
25
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN171 CARDS

Planeswalker

1 cards

Creature

59 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

9 cards

Sorcery

24 cards

Instant

22 cards

Land

42 cards
NAMECOSTPRICE
MONEY CARDS·148 CARDS·$2,115.59
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Planeswalker

3 cards

Creature

61 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

6 cards

Sorcery

26 cards

Instant

15 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 3 banned cards — the list isn’t Commander-legal, so it has no bracket
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
20181182203134225346+
COLOR
R: 64 pipsG: 116 pipsC: 331 pips
TYPES
Creature60
Dragon12
Elf7
Druid6
Human5
God4
Dinosaur3
Elder3
Elemental3
Goblin3
Shaman3
Warrior3
Barbarian2
Beast2
Boar2
Elephant2
Hydra2
Minotaur2
Phyrexian2
Pirate2
Scout2
Zombie2
Advisor1
Bear1
Bird1
Cat1
Citizen1
Construct1
Demon1
Dryad1
Eldrazi1
Forest1
Goat1
Golem1
Halfling1
Incarnation1
Monk1
Orc1
Peasant1
Praetor1
Soldier1
Spirit1
Tiefling1
Tyranid1
Wurm1
Outlaws2
Party3
Land44
Nonbasic32
Basic12
Forest11
Mountain8
Dryad1
God1
Sorcery26
Arcane1
Instant22
Lesson1
Enchantment17
Aura5
Boar1
Elemental1
God1
Saga1
Artifact11
Construct1
Equipment1
Golem1
Phyrexian1
Planeswalker1
Garruk1
Legends28
Historic38
LAND PROBABILITY
42 LANDS · 171 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 433.4%
TURN 565.9%
TURN 685.3%
TURN 794.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite damageEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the game
Group
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