COMMANDER · DECK
Self destruct
Bracket 4 · Optimized@Nebster · 2025-02-11
DECK $
$148.82
MYTHIC
4
RARE
44
UNCOMMON
18
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
12 cardsInstant
8 cardsLand
19 cardsMONEY CARDS·22 CARDS·$97.53
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Creature
7 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
3 cardsInstant
2 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fiendlash + Ill-Tempered Loner // Howlpack Avenger: early two-card combo, with no mana to spend
- Fiendlash + Boros Reckoner: early two-card combo, with no mana to spend
- Fiendlash + Spitemare: early two-card combo, with no mana to spend
- and 24 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 27
- Fiendlash + Ill-Tempered Loner // Howlpack Avenger — Bracket 4, early two-card combo, with no mana to spend
- Fiendlash + Boros Reckoner — Bracket 4, early two-card combo, with no mana to spend
- Fiendlash + Spitemare — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Spiteful Sliver — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Barbed Servitor — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Truefire Captain — Bracket 3, early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Coalhauler Swine + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + High Priest of Penance — Bracket 3, locks the table
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Mogg Maniac — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Donna Noble — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Arcbond + Pariah's Shield — Bracket 3, early arguably two-card combo, for four mana or less
- Arcbond + Pariah — Bracket 3, early arguably two-card combo, for four mana or less
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act — Bracket 2, late two-card combo, for eight mana or less
- Spiteful Sliver + Star of Extinction — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic16
Basic21
Mountain10
Swamp8
Plains5
Creature28
Human7
Construct3
Dragon3
Wizard3
Cleric2
Goblin2
Minotaur2
Beast1
Bird1
Boar1
Dwarf1
Elder1
Elemental1
Elk1
Equipment1
Goat1
God1
Golem1
Horror1
Knight1
Minion1
Phyrexian1
Shaman1
Sliver1
Thopter1
Toy1
Warrior1
Werewolf1
Zombie1
Party6
Artifact16
Equipment4
Construct3
Elk1
God1
Golem1
Thopter1
Toy1
Sorcery12
Instant8
Enchantment7
Aura2
Legends7
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS53 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Draw the gameInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Draw the gameInfinite damage to one opponent
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite lifeloss
Infinite damage to one opponent
Infinite lifeloss
Infinite lifeloss
Infinite damage to one opponent
Infinite lifeloss
Infinite lifeloss
Bracket 3 · locks the tableDestroy all nonland permanents opponents control each turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Near-infinite damage to all players
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage