COMMANDER · DECK
Urza Scratch Storm
Bracket 4 · Optimized2020-05-12
DECK $
$447.73
MYTHIC
1
RARE
20
UNCOMMON
31
COMMON
55
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
5 cardsEnchantment
8 cardsArtifact
20 cardsSorcery
7 cardsInstant
27 cardsLand
10 cardsMAYBE7 CARDS
Enchantment
2 cardsArtifact
5 cardsMONEY CARDS·59 CARDS·$344.63
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Planeswalker
1 cardsCreature
4 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
7 cardsInstant
19 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Urza, Lord High Artificer + Pili-Pala + Heartstone: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Urza, Lord High Artificer + Pili-Pala + Heartstone — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land31
Nonbasic9
Basic22
Island23
Instant27
Artifact24
Artificer1
Scarecrow1
Vedalken1
Enchantment8
Sorcery7
Creature6
Artificer3
Human2
Vedalken2
Scarecrow1
Spirit1
Wizard1
Party1
Planeswalker1
Narset1
Legends3
Historic27
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 3 · early arguably two-card combo, with no mana to spendCast all spells in your libraryInfinite colored manaExile your library
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell