COMMANDER · DECK
Tayam, Luminous Enigma
Bracket 4 · Optimized2020-06-22
DECK $
$391.30
MYTHIC
4
RARE
34
UNCOMMON
43
COMMON
35
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
9 cardsInstant
8 cardsLand
29 cardsMAYBE16 CARDS
Creature
13 cardsEnchantment
1 cardArtifact
1 cardInstant
1 cardMONEY CARDS·46 CARDS·$293.16
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Creature
14 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
5 cardsInstant
6 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Tayam, Luminous Enigma + Devoted Druid: two-card combo, for six mana or less, pieces included
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Tayam, Luminous Enigma + Devoted Druid — Bracket 3, two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 35 cards not in the pool
BANNED · 1
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land37
Nonbasic27
Basic10
Forest6
Plains6
Swamp6
Aura1
Creature27
Vampire4
Zombie4
Human3
Shaman3
Snake3
Wizard3
Druid2
Elf2
Knight2
Warrior2
Aetherborn1
Ally1
Artificer1
Beast1
Cat1
Dryad1
Elemental1
Frog1
God1
Insect1
Nightmare1
Orc1
Ouphe1
Plant1
Rogue1
Satyr1
Wall1
Outlaws1
Party6
Enchantment14
Aura2
God1
Sorcery9
Instant8
Artifact7
Equipment1
Legends3
Historic10
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite colorless mana
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
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