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COMMANDER · DECK

satoru

Bracket 4 · Optimized
@connor122 · 2025-05-16
Satoru Umezawa
DECK $
$831.89
MYTHIC
14
RARE
33
UNCOMMON
25
COMMON
28
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

33 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

8 cards

Sorcery

7 cards

Instant

12 cards

Land

24 cards
MONEY CARDS·52 CARDS·$653.10
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

18 cards

Enchantment

3 cards

Artifact

4 cards

Sorcery

6 cards

Instant

7 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Satoru Umezawa + Palinchron + Prosperous Thief: early arguably two-card combo, with no mana to spend
  • Satoru Umezawa + Palinchron + Moon-Circuit Hacker: early arguably two-card combo, with no mana to spend
  • Satoru Umezawa + Palinchron + Peregrine Drake: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10191232831425106+
COLOR
U: 44 pipsB: 30 pipsC: 112 pips
TYPES
Land35
Nonbasic22
Basic13
Island9
Swamp8
Creature34
Human9
Ninja9
Rogue5
Spirit3
Golem2
Phyrexian2
Pirate2
Rat2
Wizard2
Archon1
Bird1
Dauthi1
Demon1
Dragon1
Drake1
Elder1
Eldrazi1
Food1
Horror1
Illusion1
Kraken1
Merfolk1
Praetor1
Salamander1
Shapeshifter1
Siren1
Snake1
Sphinx1
Thopter1
Warrior1
Zombie1
Changeling1
Outlaws7
Party8
Instant13
Artifact12
Equipment2
Golem2
Bird1
Food1
Phyrexian1
Thopter1
Sorcery7
Adventure1
Enchantment5
Adventure1
Aura1
Human1
Ninja1
Planeswalker1
Kaito1
Legends8
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature tokensInfinite ETBInfinite LTBInfinite combat damage
Infinite combat damage to one opponentInfinite creature tokensInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Infinite combat damage to one opponentInfinite creature tokensInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Infinite combat damage to one opponentInfinite creature tokensInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Infinite combat damage to one opponentInfinite creature tokensInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Group
Color
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