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COMMANDER · DECK

Oloro

Bracket 4 · Optimized
@Kaptain_Khakis_2 · 2025-04-08
Oloro, Ageless Ascetic
DECK $
$3,141.58
MYTHIC
15
RARE
56
UNCOMMON
13
COMMON
16
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

9 cards

Sorcery

8 cards

Instant

6 cards

Land

26 cards
MONEY CARDS·66 CARDS·$2,503.42
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Planeswalker

1 cards

Creature

23 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

6 cards

Instant

1 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • Triskelion + Cleric Class: early arguably two-card combo, with no mana to spend
  • Cleric Class + Walking Ballista: early arguably two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
109116211312411546+
COLOR
W: 49.5 pipsU: 5 pipsB: 32.5 pipsC: 112 pips
TYPES
Land35
Nonbasic24
Basic11
Plains11
Swamp10
Island5
Creature31
Cleric8
Human6
Angel5
Spirit4
Vampire4
Cat2
Construct2
God2
Halfling2
Soldier2
Advisor1
Avatar1
Bat1
Giant1
Glimmer1
Horse1
Knight1
Monk1
Noble1
Peasant1
Phyrexian1
Scout1
Snake1
Sorin1
Wall1
Warlock1
Warrior1
Outlaws1
Party9
Enchantment15
God2
Adventure1
Class1
Glimmer1
Snake1
Artifact11
Construct2
Equipment2
Sorcery8
Adventure1
Instant6
Planeswalker2
Ajani1
Human1
Noble1
Sorin1
Legends13
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggersInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
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