COMMANDER · DECK
Its Harvesting Time 1
2017-01-31
ONLY 99 CARDSNO COMMANDER
DECK $
$413.44
MYTHIC
11
RARE
49
UNCOMMON
22
COMMON
17
MAIN99 CARDS
Planeswalker
4 cardsCreature
29 cardsEnchantment
7 cardsArtifact
18 cardsSorcery
7 cardsInstant
3 cardsLand
31 cardsMONEY CARDS·43 CARDS·$312.85
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Planeswalker
3 cardsCreature
17 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
6 cardsLand
5 cardsCURVE
COLOR
TYPES
Artifact42
Myr5
Construct3
Golem3
Phyrexian3
Artificer2
Scarecrow2
Angel1
Dragon1
Equipment1
Faerie1
Human1
Wizard1
Wurm1
Land31
Nonbasic26
Basic5
Forest2
Swamp2
Island1
Mountain1
Plains1
Creature29
Myr5
Artificer4
Human4
Construct3
Golem3
Phyrexian3
Shapeshifter3
Angel2
Dragon2
Scarecrow2
Wizard2
Cat1
Cleric1
Faerie1
Giant1
Goblin1
Shaman1
Soldier1
Spirit1
Wurm1
Changeling3
Party3
Enchantment7
Aura1
Sorcery7
Planeswalker4
Tezzeret2
Dack1
Daretti1
Instant3
Legends9
Historic49
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Mass Land DenialDestroy all permanents opponents control
Destroy all landsDestroy all noncreature permanents with mana value 0Destroy all lands that enter the battlefieldDestroy all noncreature permanents with mana value 0 upon enteringLockMass Land Denial
Gain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep