COMMANDER · DECK
Lude Ikra On The Beach
Bracket 4 · Optimized@BrentSharp · 2025-05-30
DECK $
$10,564.31
MYTHIC
19
RARE
61
UNCOMMON
13
COMMON
7
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
26 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
7 cardsInstant
21 cardsLand
28 cardsMONEY CARDS·89 CARDS·$8,447.67
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Planeswalker
1 cardCreature
19 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
7 cardsInstant
21 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 23 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 23 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Hermit Druid + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Tainted Pact + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Hermit Druid + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
18 banned cards
BANNED · 18
CEDH
Reads as cEDH
- 23 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 30 cards not in the pool
BANNED · 6
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Creature28
Human10
Wizard8
Elf4
Spirit4
Bird2
Druid2
Faerie2
Pirate2
Rogue2
Ape1
Artificer1
Bard1
Citizen1
Halfling1
Illusion1
Jace1
Merfolk1
Monkey1
Shaman1
Snake1
Spellshaper1
Squirrel1
Treefolk1
Warrior1
Outlaws4
Party11
Land28
Nonbasic28
Mountain8
Swamp8
Forest6
Island6
Instant21
Artifact8
Sorcery7
Enchantment6
Aura1
Curse1
Planeswalker3
Jace2
Human1
Narset1
Wizard1
Legends15
Historic21
LAND PROBABILITY
28 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.0%
TURN 558.0%
TURN 679.6%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Exile your libraryWin the game
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
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