COMMANDER · DECK
No One Can Have Nice Things
2015-11-12
ONLY 99 CARDSNO COMMANDER
DECK $
$133.21
MYTHIC
2
RARE
40
UNCOMMON
30
COMMON
28
MAIN99 CARDS
Creature
32 cardsEnchantment
13 cardsArtifact
5 cardsSorcery
10 cardsInstant
5 cardsLand
15 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·28 CARDS·$89.14
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Creature
8 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
5 cardsInstant
2 cardsLand
2 cardsCURVE
COLOR
TYPES
Land34
Nonbasic12
Basic22
Swamp9
Forest7
Mountain6
Creature32
Human7
Shaman5
Warrior5
Vampire4
Elemental3
Zombie3
Avatar2
Demon2
Elf2
Horror2
Insect2
Skeleton2
Wizard2
Artificer1
Beast1
Devil1
Dragon1
Druid1
Minion1
Noble1
Phyrexian1
Snake1
Spirit1
Treefolk1
Party7
Enchantment13
Aura4
Curse1
Sorcery10
Artifact5
Equipment4
Instant5
Legends6
Historic10
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Opponents can only have cards in hand when it isn't your turnLock