MetaMox
COMMANDER · DECK

Mono Blue Urza

Bracket 3 · Upgraded
2020-06-16
DECK $
$320.60
MYTHIC
2
RARE
27
UNCOMMON
27
COMMON
44
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

24 cards

Enchantment

1 card

Artifact

21 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

14 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card, commander banned as a commander
BANNED · 1
NAMECOSTTYPEPRICE
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
50151172153643536+
COLOR
U: 41 pipsC: 111 pips
TYPES
Land35
Nonbasic3
Basic32
Island32
Artifact33
Construct3
Golem2
Thopter2
Artificer1
Book1
Equipment1
Horror1
Phyrexian1
Shapeshifter1
Vedalken1
Wizard1
Creature25
Human8
Wizard8
Artificer6
Vedalken5
Construct3
Golem2
Thopter2
Crab1
Horror1
Phyrexian1
Shapeshifter1
Spirit1
Changeling1
Party8
Instant14
Planeswalker3
Karn1
Narset1
Tezzeret1
Enchantment1
Sorcery1
Legends7
Historic39
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Group
Color
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