COMMANDER · DECK
2020-05-29
101 CARDS (LIMIT 100)
DECK $
$446.45
MYTHIC
9
RARE
50
UNCOMMON
26
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
45 cardsEnchantment
11 cardsArtifact
8 cardsLand
17 cardsSIDEBOARD19 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
7 cardsMONEY CARDS·45 CARDS·$334.37
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Planeswalker
1 cardsCreature
18 cardsEnchantment
13 cardsArtifact
8 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Maze of Ith + Krosan Restorer: early arguably two-card combo, with no mana to spend
- Argothian Elder + Maze of Ith: early arguably two-card combo, with no mana to spend
- Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Maze of Ith + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Argothian Elder + Maze of Ith — Bracket 3, early arguably two-card combo, with no mana to spend
- Deadeye Navigator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Aethersnipe — Bracket 3, early arguably two-card combo, with no mana to spend
- Azor, the Lawbringer + Thassa, Deep-Dwelling — Bracket 3, locks the table
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Krosan Restorer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Argothian Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Man-o'-War — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Azor, the Lawbringer + Deadeye Navigator — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature46
Human14
Wizard9
Druid4
Elf4
Spirit4
Elemental3
God3
Sphinx3
Avatar2
Faerie2
Rogue2
Scout2
Soldier2
Archon1
Bard1
Beast1
Chimera1
Cleric1
Drake1
Fish1
Giant1
Golem1
Insect1
Lizard1
Merfolk1
Monk1
Noble1
Phyrexian1
Rhino1
Shaman1
Snake1
Zombie1
Outlaws2
Party12
Land36
Nonbasic14
Basic22
Forest8
Island8
Plains6
Enchantment16
God3
Aura2
Chimera1
Curse1
Saga1
Spirit1
Artifact9
Equipment1
Golem1
Legends14
Historic24
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Infinite white manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite white manaInfinite mana permanents you control can produce
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Infinite green manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite blue manaInfinite mana permanents you control can produce
Infinite blue manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control