COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
15 cardsInstant
8 cardsLand
24 cardsMONEY CARDS·66 CARDS·$621.13
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Creature
17 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
13 cardsInstant
7 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- The Locust God + Kindred Discovery — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Keen Sense — Bracket 3, early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Keen Sense — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Keen Sense — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Snake Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic21
Basic15
Forest9
Mountain9
Island8
Creature18
Snake4
Human3
Shaman3
Wizard3
God2
Bird1
Cat1
Dragon1
Druid1
Elf1
Goblin1
Leviathan1
Minotaur1
Monk1
Phyrexian1
Pirate1
Plant1
Praetor1
Spirit1
Vedalken1
Outlaws1
Party3
Enchantment16
Aura3
God1
Sorcery15
Arcane1
Artifact10
Equipment3
Book1
Instant8
Legends9
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Near-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage