MetaMox
COMMANDER · DECK

Golos, Land Matters

No bracket · Banned
2020-06-24
Golos, Tireless Pilgrim
BANNED: 1 CARD
DECK $
$531.82
MYTHIC
11
RARE
43
UNCOMMON
15
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

26 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

11 cards

Instant

7 cards

Land

27 cards
MONEY CARDS·50 CARDS·$411.65
Sign in to save your threshold.

Creature

20 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

6 cards

Instant

4 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
CURVE
1051621231649586+
COLOR
W: 21 pipsU: 15 pipsB: 8 pipsR: 4 pipsG: 40 pipsC: 129 pips
TYPES
Land42
Nonbasic21
Basic21
Forest10
Island3
Mountain3
Plains3
Swamp2
Creature27
Elemental4
Angel3
Druid3
Elf3
Human3
Horror2
Merfolk2
Shaman2
Snake2
Ally1
Beast1
Centaur1
Cleric1
Demon1
Dinosaur1
Dryad1
Frog1
Fungus1
Illusion1
Monk1
Noble1
Nymph1
Scout1
Unicorn1
Party1
Sorcery11
Artifact8
Scout1
Enchantment8
Centaur1
Dryad1
Elemental1
Nymph1
Instant7
Planeswalker1
Aminatou1
Legends12
Historic19
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
View