COMMANDER · DECK
I would like to draw a card
Bracket 4 · Optimized2020-06-27
DECK $
$301.55
MYTHIC
5
RARE
32
UNCOMMON
18
COMMON
45
COMMAND1 CARD
Creature
1 cardsCOMPANION1 CARD
Creature
1 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
12 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
14 cardsInstant
20 cardsLand
10 cardsMONEY CARDS·45 CARDS·$224.78
Sign in to save your threshold.
Planeswalker
2 cardsCreature
10 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
9 cardsInstant
10 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Curiosity + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 2
- Curiosity + Niv-Mizzet, Parun — Bracket 4, early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Island16
Mountain15
Gate1
Instant21
Creature14
Human6
Wizard5
Shaman4
Archer1
Dragon1
Dwarf1
Elemental1
Goblin1
God1
Merfolk1
Minotaur1
Otter1
Spirit1
Wall1
Warrior1
Zombie1
Party6
Sorcery14
Artifact10
Enchantment5
Aura2
Planeswalker2
Narset1
Teferi1
Legends9
Historic19
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control