COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
12 cardsInstant
10 cardsLand
34 cardsMONEY CARDS·47 CARDS·$178.12
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Creature
17 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
6 cardsInstant
5 cardsLand
9 cardsCURVE
COLOR
TYPES
Land36
Nonbasic28
Basic8
Forest7
Swamp6
Plains5
Creature29
Human5
Elf3
Shaman3
Zombie3
Beast2
Druid2
Frog2
Horror2
Knight2
Plant2
Snake2
Warrior2
Bat1
Detective1
Dinosaur1
Elemental1
Fungus1
Giant1
Insect1
Merfolk1
Mutant1
Nightmare1
Peasant1
Rogue1
Skeleton1
Spirit1
Squirrel1
Troll1
Vampire1
Outlaws1
Party3
Sorcery12
Arcane1
Instant10
Enchantment7
Room1
Artifact6
Equipment1
Vehicle1
Legends8
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
ADDITIONAL REQUIREMENTS
Land with "Cycling "
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite energy counters