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COMMANDER · DECK

Borborygmos Enraged

Bracket 3 · Upgraded
2020-04-22
Borborygmos Enraged
ONLY 99 CARDS
DECK $
$357.15
MYTHIC
5
RARE
37
UNCOMMON
21
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN98 CARDS

Planeswalker

1 cards

Creature

23 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

13 cards

Instant

4 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
  • Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator: locks the table
  • Glint-Horn Buccaneer + Keen Sense: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
009172193745576+
COLOR
R: 26 pipsG: 48 pipsC: 109 pips
TYPES
Land44
Nonbasic22
Basic22
Forest16
Mountain12
Creature24
Human5
Elf4
Druid3
Beast2
Elemental2
Wizard2
Ally1
Badger1
Centaur1
Cleric1
Cyclops1
Dinosaur1
Dragon1
Dryad1
Dwarf1
Elephant1
Minotaur1
Noble1
Ooze1
Orc1
Pirate1
Scout1
Shaman1
Snake1
Spellshaper1
Outlaws1
Party3
Sorcery13
Enchantment9
Aura3
Centaur1
Artifact6
Equipment2
Instant4
Planeswalker1
Chandra1
Legends6
Historic11
LAND PROBABILITY
44 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.6%
TURN 524.9%
TURN 643.7%
TURN 761.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Infinite self-millNear-infinite damageNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite storm count
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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