COMMANDER · DECK
2020-04-22
102 CARDS (LIMIT 100)
DECK $
$528.77
MYTHIC
10
RARE
54
UNCOMMON
27
COMMON
25
COMMAND2 CARDS
Creature
2 cardsMAIN100 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
7 cardsInstant
11 cardsLand
21 cardsSIDEBOARD3 CARDS
Creature
2 cardsInstant
1 cardsMAYBE11 CARDS
Creature
3 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
2 cardsInstant
2 cardsMONEY CARDS·63 CARDS·$404.44
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Creature
17 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
5 cardsInstant
10 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Yannik, Scavenging Sentinel + Leonin Relic-Warder + Oblivion Ring: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Tayam, Luminous Enigma + Devoted Druid: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Yannik, Scavenging Sentinel + Leonin Relic-Warder + Oblivion Ring — Bracket 4, early two-card combo, for four mana or less
- Tayam, Luminous Enigma + Devoted Druid — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature33
Human8
Druid5
Elf5
Elemental3
Fungus3
Shaman3
Soldier3
Beast2
Cleric2
Eldrazi2
Snake2
Warrior2
Ally1
Angel1
Cat1
Construct1
Drone1
Dryad1
Hyena1
Incarnation1
Insect1
Knight1
Nightmare1
Noble1
Ooze1
Rogue1
Spirit1
Unicorn1
Outlaws1
Party5
Land32
Nonbasic18
Basic14
Forest9
Plains7
Swamp7
Instant11
Artifact10
Construct1
Enchantment9
Aura1
Sorcery7
Arcane1
Planeswalker1
Yanggu1
Legends10
Historic19
LAND PROBABILITY
32 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.8%
TURN 550.1%
TURN 672.7%
TURN 786.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite creature tokensInfinite ETBInfinite +1/+1 counters on most creatures you control
Infinite creature tokensInfinite ETBInfinite +1/+1 counters on most creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite +1/+1 counters on creatures you control
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite colorless mana
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield