COMMANDER · DECK
MT B3
Bracket 3 · Upgraded@veynn · 2025-04-13
DECK $
$394.26
MYTHIC
3
RARE
29
UNCOMMON
23
COMMON
45
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
27 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
5 cardsInstant
26 cardsLand
13 cardsMONEY CARDS·40 CARDS·$297.54
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Creature
13 cardsEnchantment
1 cardArtifact
2 cardsSorcery
3 cardsInstant
17 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
- Glint-Horn Buccaneer + Keen Sense: early arguably two-card combo, for four mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Trickery Charm + Reckless Fireweaver: two-card combo, for six mana or less, pieces included
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Glint-Horn Buccaneer + Keen Sense — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Trickery Charm + Reckless Fireweaver — Bracket 3, two-card combo, for six mana or less, pieces included
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Kiki-Jiki, Mirror Breaker + Corridor Monitor — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 28 cards not in the pool
BANNED · 2
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land32
Nonbasic10
Basic22
Island8
Forest7
Mountain7
Creature29
Pirate8
Elf6
Human6
Druid5
Spirit4
Goblin3
Siren3
Wizard3
Advisor1
Ape1
Artificer1
Berserker1
Construct1
Dragon1
Drake1
Dwarf1
Horror1
Minotaur1
Orc1
Phyrexian1
Plant1
Scout1
Shaman1
Wall1
Warrior1
Outlaws8
Party4
Instant26
Artifact7
Construct1
Horror1
Phyrexian1
Sorcery5
Enchantment3
Aura3
Legends6
Historic13
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature tokens with hasteInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite death triggers
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite card drawNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
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