COMMANDER · DECK
Sin, Spira's Punishment
Bracket 4 · Optimized@Midbyte · 2025-02-19
ILLEGAL: 1 CARD
DECK $
$553.77
MYTHIC
11
RARE
41
UNCOMMON
19
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
17 cardsEnchantment
9 cardsArtifact
3 cardsSorcery
20 cardsInstant
9 cardsLand
28 cardsMONEY CARDS·52 CARDS·$430.54
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Planeswalker
1 cardsCreature
12 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
13 cardsInstant
7 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Mirror-Mad Phantasm + Croaking Counterpart: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- Hermit Druid + Thassa's Oracle: early arguably two-card combo, for four mana or less
- Mirror-Mad Phantasm + Spark Double: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Mirror-Mad Phantasm + Croaking Counterpart — Bracket 4, early two-card combo, for four mana or less
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
- Mirror-Mad Phantasm + Spark Double — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Jace, Wielder of Mysteries — Bracket 3, early arguably two-card combo, for four mana or less
- Mirror-Mad Phantasm + Doppelgang — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land40
Nonbasic25
Basic15
Forest6
Island6
Swamp6
Desert1
Sorcery20
Arcane1
Creature18
Avatar3
Human3
Horror2
Illusion2
Merfolk2
Shaman2
Sphinx2
Wizard2
Dinosaur1
Druid1
Elder1
Elemental1
God1
Golem1
Lamia1
Leviathan1
Rogue1
Snake1
Spirit1
Outlaws1
Party3
Enchantment12
Aura1
Avatar1
God1
Horror1
Lamia1
Saga1
Snake1
Instant9
Artifact4
Golem1
Planeswalker1
Jace1
Legends8
Historic13
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Infinite ETBInfinite storm countInfinite creature tokensInfinite magecraft triggersInfinite landfall triggersInfinite copies of all permanentsInfinite mana permanents you control can produceReturn all cards from your graveyard to your hand
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-mill
Bracket 4 · early two-card combo, for four mana or lessInfinite self-mill
Bracket 2 · late two-card combo, for eight mana or lessInfinite self-mill
Infinite copies of all permanentsInfinite creature tokensInfinite creature ETBInfinite landfall triggersInfinite magecraft triggersInfinite mana permanents you control can produceInfinite storm countReturn all cards from your graveyard to your handInfinite casts of instants and sorceries in your hand and graveyard
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game