COMMANDER · DECK
Pirates Partner
Bracket 4 · Optimized@DaWrath · 2025-03-20
DECK $
$189.25
MYTHIC
5
RARE
30
UNCOMMON
33
COMMON
32
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
31 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
8 cardsInstant
15 cardsLand
14 cardsMONEY CARDS·23 CARDS·$132.13
Sign in to save your threshold.
Planeswalker
1 cardsCreature
10 cardsEnchantment
1 cardsArtifact
4 cardsSorcery
4 cardsInstant
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 4, early two-card combo, for four mana or less
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature33
Pirate28
Human13
Orc4
Goblin3
Siren3
Artificer2
Elemental2
Spirit2
Wizard2
Assembly-worker1
Giant1
Golem1
Lizard1
Minotaur1
Salamander1
Shapeshifter1
Outlaws28
Party2
Land30
Nonbasic12
Basic18
Island12
Mountain8
Instant16
Adventure1
Equipment1
Artifact11
Adventure1
Assembly-worker1
Equipment1
Golem1
Sorcery8
Enchantment5
Aura1
Background1
Planeswalker1
Jeska1
Legends14
Historic24
LAND PROBABILITY
30 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.3%
TURN 675.6%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers