COMMANDER · DECK
Wayta, Trainer Prodigy
Bracket 4 · Optimized@Bajaribuddy22 · 2026-10-05
DECK $
$158.01
MYTHIC
5
RARE
37
UNCOMMON
24
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
8 cardsInstant
16 cardsLand
17 cardsMONEY CARDS·28 CARDS·$107.04
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Creature
10 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
2 cardsInstant
6 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
- Guilty Conscience + Brash Taunter: early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Blazing Sunsteel: early two-card combo, with no mana to spend
- and 30 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 33
- Blazing Sunsteel + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Guilty Conscience + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Blazing Sunsteel — Bracket 4, early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Ill-Tempered Loner // Howlpack Avenger — Bracket 4, early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Boros Reckoner — Bracket 4, early two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Spitemare — Bracket 4, early two-card combo, with no mana to spend
- Volcano Hellion + Pain for All — Bracket 4, early two-card combo, for four mana or less
- Wayta, Trainer Prodigy + Cacophodon + Brash Taunter — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Guilty Conscience — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Screaming Nemesis — Bracket 3, early arguably two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Boros Reckoner + Rite of Passage — Bracket 3, early arguably two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Spitemare + Rite of Passage — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Cacophodon — Bracket 3, early arguably two-card combo, with no mana to spend
- Sporeweb Weaver + Blazing Sunsteel — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Screaming Nemesis — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Donna Noble — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Ill-Tempered Loner // Howlpack Avenger — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Boros Reckoner — Bracket 3, early arguably two-card combo, with no mana to spend
- Donna Noble + Spitemare — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Donna Noble — Bracket 3, early arguably two-card combo, with no mana to spend
- Ill-Tempered Loner // Howlpack Avenger + Pain for All — Bracket 3, early arguably two-card combo, for four mana or less
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
- Guilty Conscience + Pain for All — Bracket 3, early arguably two-card combo, for four mana or less
- Wayta, Trainer Prodigy + Siegehorn Ceratops + Cacophodon — Bracket 2, arguably two-card combo, with no mana to spend
- Martyrdom + Arcbond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Forest11
Mountain9
Plains6
Creature26
Human9
Dinosaur6
Warrior2
Artificer1
Cleric1
Dryad1
Elemental1
Goblin1
Hellion1
Insect1
Jellyfish1
Merfolk1
Minotaur1
Rogue1
Scientist1
Shaman1
Soldier1
Spider1
Spirit1
Squirrel1
Werewolf1
Wizard1
Outlaws1
Party5
Instant16
Sorcery9
Lesson1
Enchantment8
Aura3
Room1
Artifact6
Equipment2
Legends6
Historic12
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS37 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite mana permanents you control can produce
ADDITIONAL REQUIREMENTS
Permanent tapping to deal damage to any target
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageOpponents can't gain life for the rest of the game
Bracket 2 · arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damageNear-infinite +1/+1 counters
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on certain creaturesInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Infinite +1/+1 counters on certain creaturesInfinite damage to some creatures
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on certain creaturesInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Infinite damage
+ 59 CARDS NOT IN PRECON
+ Adept Watershaper+ Arcbond+ Blasphemous Act+ Blazing Sunsteel+ Boros Charm+ Boros Reckoner+ Brash Taunter+ Bridgeworks Battle+ Cabaretti Courtyard+ Cacophodon+ Chain Reaction+ Collective Resistance+ Cosmic Rebirth+ Darksteel Plate+ Dawn's Truce+ Dazzling Theater // Prop Room+ Donna Noble+ Expedited Inheritance+ Feldon, Ronom Excavator+ Fight as One+ Final Showdown+ Fire Ants+ Fire Magic+ Flumph+ Forerunner of the Empire+ Freestrider Lookout+ Gideon's Sacrifice+ Grand Crescendo+ Guilty Conscience+ Ill-Tempered Loner+ Inspired Tinkering+ Martyrdom+ Nature's Lore+ Needletooth Raptor+ Neyith of the Dire Hunt+ Nightshade Dryad+ Pain for All+ Professor Hojo+ Pyrohemia+ Reckless Rage+ Restoration Magic+ Rile+ Rite of Passage+ Rootbound Crag+ Screaming Nemesis+ Setessan Tactics+ Shared Roots+ Siegehorn Ceratops+ Spiteful Banditry+ Spitemare+ Sporeweb Weaver+ Swords to Plowshares+ Talisman of Impulse+ Talisman of Unity+ Toski, Bearer of Secrets+ Tyvar's Stand+ Ulvenwald Tracker+ Volcano Hellion+ Wild Growth
- 65 PRECON CARDS NOT IN DECK
- Akroma's Will- Apex Altisaur- Arch of Orazca- Atzocan Seer- Bellowing Aegisaur- Bronzebeak Foragers- Chandra's Ignition- Cultivate- Curious Altisaur- Deathgorge Scavenger- Descendants' Path- Dinosaur Egg- Drover of the Mighty- Earthshaker Dreadmaw- Etali, Primal Storm- Farseek- From the Rubble- Generous Gift- Itzquinth, Firstborn of Gishath- Ixalli's Lorekeeper- Kessig Wolf Run- Kinjalli's Sunwing- Lifecrafter's Bestiary- Majestic Heliopterus- Migration Path- Mosswort Bridge- Myriad Landscape- Otepec Huntmaster- Pantlaza, Sun-Favored- Path of Ancestry- Path to Exile- Progenitor's Icon- Quartzwood Crasher- Raging Regisaur- Raging Swordtooth- Rampaging Brontodon- Regal Behemoth- Regisaur Alpha- Return of the Wildspeaker- Rhythm of the Wild- Rishkar's Expertise- Rogue's Passage- Runic Armasaur- Savage Stomp- Scion of Calamity- Secluded Courtyard- Shifting Ceratops- Sunfrill Imitator- Temple Altisaur- Temple of the False God- Thrashing Brontodon- Thriving Bluff- Thriving Grove- Thriving Heath- Thunderherd Migration- Thundering Spineback- Topiary Stomper- Unclaimed Territory- Verdant Sun's Avatar- Wakening Sun's Avatar- Wayward Swordtooth- Wrathful Raptors- Xenagos, God of Revels- Zacama, Primal Calamity- Zetalpa, Primal Dawn