COMMANDER · DECK
DragonLord is hard
Bracket 4 · Optimized@GiveUsEldraziSliversPlease · 2025-05-21
117 CARDS (LIMIT 100)
DECK $
$1,812.21
MYTHIC
19
RARE
56
UNCOMMON
24
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN116 CARDS
Planeswalker
5 cardsCreature
23 cardsEnchantment
14 cardsArtifact
19 cardsSorcery
7 cardsInstant
18 cardsLand
22 cardsMONEY CARDS·84 CARDS·$1,439.94
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Planeswalker
5 cardsCreature
18 cardsEnchantment
14 cardsArtifact
13 cardsSorcery
5 cardsInstant
14 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Heliod, Sun-Crowned + Walking Ballista: early arguably two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic20
Basic10
Island7
Plains6
Saga1
Urza's1
Creature24
Human12
Cleric4
Wizard4
Dragon3
Elder2
Faerie2
Monk2
Soldier2
Advisor1
Avatar1
Bard1
Bird1
Construct1
Frog1
God1
Halfling1
Hippogriff1
Knight1
Rogue1
Outlaws1
Party9
Artifact23
Equipment6
Human2
Cleric1
Construct1
Soldier1
Instant18
Enchantment16
God1
Saga1
Urza's1
Sorcery8
Avatar1
Planeswalker5
Basri1
Equipment1
Narset1
Teferi1
Ugin1
Legends19
Historic38
LAND PROBABILITY
30 LANDS · 116 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 431.4%
TURN 563.8%
TURN 684.0%
TURN 793.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Win the game
Win the game