COMMANDER · DECK
Heartless Mono-Red
No bracket · Banned2020-05-12
BANNED: 1 CARD
DECK $
$630.90
MYTHIC
11
RARE
42
UNCOMMON
16
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
6 cardsArtifact
21 cardsSorcery
7 cardsInstant
4 cardsLand
7 cardsMAYBE4 CARDS
Creature
2 cardsEnchantment
1 cardsSorcery
1 cardsMONEY CARDS·51 CARDS·$484.52
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Creature
16 cardsEnchantment
6 cardsArtifact
18 cardsSorcery
5 cardsInstant
2 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Heartless Hidetsugu + Grafted Exoskeleton — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Fiendish Duo — Bracket 4, early two-card combo, with no mana to spend
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Heartless Hidetsugu + Fiery Emancipation + Platinum Angel — Bracket 3, early arguably two-card combo, with no mana to spend
- Furnace of Rath + Heartless Hidetsugu + Platinum Angel — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Mountain30
Creature26
Goblin4
Shaman4
Elemental3
Human3
Artificer2
God2
Lizard2
Minotaur2
Pirate2
Advisor1
Angel1
Construct1
Devil1
Dinosaur1
Djinn1
Dragon1
Dwarf1
Elder1
Elk1
Golem1
Myr1
Noble1
Ogre1
Rogue1
Spirit1
Warrior1
Wizard1
Zombie1
Outlaws3
Party3
Artifact25
Equipment6
Angel1
Construct1
Elk1
Golem1
Myr1
Enchantment9
God2
Aura1
Sorcery7
Instant4
Legends11
Historic34
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the game
Near-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Near-infinite damageTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage to all players