MetaMox
COMMANDER · DECK

Muldrotha Lands matter

Bracket 3 · Upgraded
2020-05-09
Muldrotha, the Gravetide
DECK $
$426.61
MYTHIC
11
RARE
34
UNCOMMON
22
COMMON
33
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

21 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

8 cards

Instant

8 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·48 CARDS·$325.13
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Creature

16 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

5 cards

Instant

6 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Muldrotha, the Gravetide + Glacial Chasm + Zuran Orb: locks the table
  • and 12 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
CURVE
1051122143846596+
COLOR
U: 10 pipsB: 14 pipsG: 37 pipsC: 135 pips
TYPES
Land44
Nonbasic29
Basic15
Island8
Forest6
Swamp6
Creature22
Elemental4
Beast3
Elf3
Shaman3
Druid2
Horror2
Human2
Merfolk2
Antelope1
Avatar1
Cleric1
Demon1
Faerie1
Frog1
Golem1
Imp1
Monk1
Phyrexian1
Scout1
Snake1
Spirit1
Wizard1
Zombie1
Party2
Artifact12
Equipment1
Golem1
Instant8
Sorcery8
Enchantment7
Legends8
Historic20
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
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