COMMANDER · DECK
Draw Draw Go
No bracket · Banned2020-06-16
BANNED: 1 CARD
DECK $
$11,301.39
MYTHIC
17
RARE
61
UNCOMMON
32
COMMON
48
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
15 cardsEnchantment
13 cardsArtifact
21 cardsSorcery
6 cardsInstant
10 cardsLand
11 cardsMAYBE58 CARDS
Creature
20 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
4 cardsInstant
15 cardsLand
4 cardsMONEY CARDS·95 CARDS·$9,027.33
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Planeswalker
3 cardsCreature
18 cardsEnchantment
13 cardsArtifact
24 cardsSorcery
7 cardsInstant
16 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Jace, Wielder of Mysteries + Mirror of Fate — Bracket 4, early two-card combo, with no mana to spend
- Jace, Wielder of Mysteries + Thought Lash — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Laboratory Maniac + Thought Lash — Bracket 3, early arguably two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
- Paradigm Shift + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Paradigm Shift + Jace, Wielder of Mysteries — Bracket 3, early arguably two-card combo, for four mana or less
- Leveler + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
- Leveler + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less
- Leveler + Thassa's Oracle — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic10
Basic21
Island22
Artifact25
Equipment3
Construct2
Book1
Horror1
Phyrexian1
Scarecrow1
Creature16
Wizard5
Human3
Construct2
Merfolk2
Vedalken2
Artificer1
Homunculus1
Horror1
Kraken1
Phyrexian1
Rogue1
Scarecrow1
Sphinx1
Spirit1
Zombie1
Outlaws1
Party6
Enchantment13
Aura2
Instant10
Sorcery6
Arcane1
Planeswalker3
Jace2
Narset1
Legends10
Historic32
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game
Bracket 4 · early two-card combo, with no mana to spendWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Infinite colorless manaInfinite ETBInfinite LTBInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendWin the game
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite colored mana
Infinite card drawInfinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game