MetaMox
COMMANDER · DECK

Draw Draw Go

No bracket · Banned
2020-06-16
BANNED: 1 CARD
DECK $
$11,301.39
MYTHIC
17
RARE
61
UNCOMMON
32
COMMON
48
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

15 cards

Enchantment

13 cards

Artifact

21 cards

Sorcery

6 cards

Instant

10 cards

Land

11 cards
MAYBE58 CARDS

Creature

20 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

4 cards

Instant

15 cards

Land

4 cards
MONEY CARDS·95 CARDS·$9,027.33
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Planeswalker

3 cards

Creature

18 cards

Enchantment

13 cards

Artifact

24 cards

Sorcery

7 cards

Instant

16 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
5071172213845556+
COLOR
U: 70 pipsC: 122 pips
TYPES
Land31
Nonbasic10
Basic21
Island22
Artifact25
Equipment3
Construct2
Book1
Horror1
Phyrexian1
Scarecrow1
Creature16
Wizard5
Human3
Construct2
Merfolk2
Vedalken2
Artificer1
Homunculus1
Horror1
Kraken1
Phyrexian1
Rogue1
Scarecrow1
Sphinx1
Spirit1
Zombie1
Outlaws1
Party6
Enchantment13
Aura2
Instant10
Sorcery6
Arcane1
Planeswalker3
Jace2
Narset1
Legends10
Historic32
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game
Bracket 4 · early two-card combo, with no mana to spendWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV = 0
Infinite colorless manaInfinite ETBInfinite LTBInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendWin the game
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite colored mana
Infinite card drawInfinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game
Group
Color
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