MetaMox
COMMANDER · DECK

Heartless Hidetsugu

Bracket 4 · Optimized
2020-05-19
Heartless Hidetsugu
DECK $
$269.21
MYTHIC
6
RARE
33
UNCOMMON
18
COMMON
43
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

16 cards

Enchantment

9 cards

Artifact

16 cards

Sorcery

12 cards

Instant

9 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heartless Hidetsugu + Angrath's Marauders: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Grafted Exoskeleton: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Fiendish Duo: early two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
00111172931249556+
COLOR
R: 66 pipsC: 134 pips
TYPES
Land36
Nonbasic6
Basic30
Mountain30
Artifact20
Equipment6
Angel1
Elk1
Golem1
Myr1
Creature17
Human3
Goblin2
Ogre2
Shaman2
Warrior2
Angel1
Berserker1
Devil1
Dwarf1
Elemental1
Elk1
Golem1
Incarnation1
Minotaur1
Myr1
Noble1
Phyrexian1
Pirate1
Praetor1
Rogue1
Zombie1
Outlaws2
Party3
Sorcery12
Enchantment10
Aura1
Curse1
Instant9
Arcane1
Planeswalker1
Koth1
Legends8
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage to all players
Group
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