COMMANDER · DECK
perhaps is funny
Bracket 4 · Optimized@Vincieon · 2026-09-14
DECK $
$312.34
MYTHIC
5
RARE
28
UNCOMMON
23
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
7 cardsInstant
10 cardsLand
2 cardsMONEY CARDS·37 CARDS·$233.13
Sign in to save your threshold.
Planeswalker
1 cardsCreature
14 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
5 cardsInstant
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Experiment Kraj + Gilder Bairn + Gyre Sage: early two-card combo, with no mana to spend
- Experiment Kraj + Gilder Bairn + Kami of Whispered Hopes: early two-card combo, with no mana to spend
- Experiment Kraj + Sage of Hours + Pili-Pala: infinite extra turns
- and 12 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 15
- Experiment Kraj + Gilder Bairn + Gyre Sage — Bracket 4, early two-card combo, with no mana to spend
- Experiment Kraj + Gilder Bairn + Kami of Whispered Hopes — Bracket 4, early two-card combo, with no mana to spend
- Experiment Kraj + Sage of Hours + Pili-Pala — Bracket 4, infinite extra turns
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Gilder Bairn + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Umbral Mantle + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Vigean Graftmage — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Experiment Kraj + Incubation Druid + Simic Ragworm — Bracket 3, early arguably two-card combo, for four mana or less
- Experiment Kraj + Incubation Druid + Horseshoe Crab — Bracket 3, early arguably two-card combo, for four mana or less
- Experiment Kraj + Incubation Druid + Morphling — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Kami of Whispered Hopes — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic1
Basic34
Forest18
Island17
Dryad1
Creature34
Wizard9
Elf5
Human5
Mutant5
Construct3
Druid3
Ooze2
Shapeshifter2
Vedalken2
Bird1
Crab1
Demigod1
Dryad1
Elemental1
Faerie1
Forest1
Frog1
Horror1
Merfolk1
Ouphe1
Rogue1
Scarecrow1
Spike1
Spirit1
Toy1
Worm1
Outlaws1
Party10
Artifact14
Construct3
Equipment3
Scarecrow1
Toy1
Instant10
Sorcery7
Arcane1
Lesson1
Enchantment6
Aura2
Background1
Demigod1
Planeswalker1
Jace1
Legends9
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS32 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite untap of creatures you control that have a +1/+1 counter on them
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 3 · early two-card combo, with no mana to spendInfinite proliferate
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite green manaInfinite proliferate
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite proliferate
Infinite colored manaInfinite mana lands you control can produce
Infinite colored mana
Infinite mana lands you control can produce
Infinite colored mana
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite green mana
Infinite mana lands you control can produce
Infinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite colored mana
Infinite colored mana
Infinite green mana
Infinite mana lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite colored mana
Infinite mana lands you control can produce
Infinitely large creature until end of turnInfinite green manaInfinite blue manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinitely large creature until end of turnInfinite blue manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Infinite green mana
Infinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn