COMMANDER · DECK
Civic Duty
Bracket 4 · Optimized2020-06-09
DECK $
$1,052.45
MYTHIC
11
RARE
62
UNCOMMON
15
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
14 cardsEnchantment
19 cardsArtifact
11 cardsSorcery
9 cardsInstant
7 cardsLand
16 cardsMAYBE14 CARDS
Creature
10 cardsSorcery
3 cardsInstant
1 cardMONEY CARDS·63 CARDS·$831.18
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Planeswalker
2 cardsCreature
13 cardsEnchantment
17 cardsArtifact
9 cardsSorcery
5 cardsInstant
8 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Helm of Obedience + Dauthi Voidwalker: late two-card combo, for eight mana or less, pieces included
- Helm of Obedience + Rest in Peace: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Helm of Obedience + Dauthi Voidwalker — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Helm of Obedience + Rest in Peace — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land37
Nonbasic14
Basic23
Swamp13
Plains12
Enchantment19
Creature15
Cleric3
Human3
Advisor2
Rogue2
Spirit2
Vampire2
Angel1
Beast1
Cat1
Dauthi1
Giant1
Golem1
Halfling1
Phyrexian1
Praetor1
Soldier1
Zombie1
Outlaws2
Party5
Artifact13
Equipment1
Golem1
Human1
Soldier1
Sorcery9
Instant7
Planeswalker2
Elspeth1
Sorin1
Legends12
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Exile target opponent's library
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Near-infinite lifegainNear-infinite lifeloss for target opponent
Target opponent loses the game
Near-infinite lifegainNear-infinite lifeloss for target opponent
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