MetaMox
COMMANDER · DECK

Gain it, Sac it, Bop IT

Bracket 3 · Upgraded
2020-05-22
Ayli, Eternal Pilgrim
DECK $
$541.46
MYTHIC
16
RARE
41
UNCOMMON
20
COMMON
29
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

11 cards

Sorcery

8 cards

Instant

1 cards
NAMECOSTPRICE

Land

20 cards
MONEY CARDS·49 CARDS·$417.24
Sign in to save your threshold.

Planeswalker

2 cards

Creature

20 cards

Enchantment

6 cards

Artifact

10 cards

Sorcery

2 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
008113211312410576+
COLOR
W: 40.5 pipsB: 53.5 pipsC: 121 pips
TYPES
Land38
Nonbasic18
Basic20
Plains12
Swamp11
Creature30
Human12
Cleric10
Knight4
Vampire4
Spirit3
Wizard3
Monk2
Advisor1
Angel1
Avatar1
Demigod1
Elemental1
God1
Horror1
Horse1
Kor1
Liliana1
Rebel1
Rhino1
Sheep1
Skeleton1
Troll1
Warrior1
Zombie1
Party14
Enchantment15
Aura1
Demigod1
God1
Sheep1
Artifact12
Sorcery8
Planeswalker4
Liliana3
Cleric1
Human1
Kaya1
Instant1
Legends19
Historic27
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
View