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COMMANDER · DECK

Brion Stoutarm

Bracket 4 · Optimized
2020-04-12
Brion Stoutarm
DECK $
$478.59
MYTHIC
8
RARE
52
UNCOMMON
25
COMMON
34
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

24 cards

Enchantment

7 cards

Artifact

16 cards

Sorcery

10 cards

Instant

6 cards

Land

14 cards
MONEY CARDS·49 CARDS·$364.27
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Creature

12 cards

Enchantment

6 cards

Artifact

15 cards

Sorcery

4 cards

Instant

7 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kiki-Jiki, Mirror Breaker + Restoration Angel: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • Brion Stoutarm + Serra Avatar: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00711321631246596+
COLOR
W: 33.5 pipsR: 42.5 pipsC: 140 pips
TYPES
Land36
Nonbasic12
Basic24
Mountain15
Plains11
Desert1
Creature25
Human6
Angel3
Elemental3
Spirit3
Warrior3
Avatar2
Cleric2
Giant2
Archon1
Artificer1
Cyclops1
Dinosaur1
Dragon1
Elder1
Goblin1
Golem1
Horror1
Manticore1
Minotaur1
Monk1
Nomad1
Pegasus1
Pirate1
Shaman1
Soldier1
Zombie1
Outlaws1
Party5
Artifact17
Equipment4
Golem1
Sorcery10
Enchantment7
Aura1
Instant6
Legends8
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Infinite tapped creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Group
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