COMMANDER · DECK
Brion Stoutarm
Bracket 4 · Optimized2020-04-12
DECK $
$478.59
MYTHIC
8
RARE
52
UNCOMMON
25
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
7 cardsArtifact
16 cardsSorcery
10 cardsInstant
6 cardsLand
14 cardsMAYBE19 CARDS
Creature
2 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
3 cardsInstant
4 cardsLand
1 cardsMONEY CARDS·49 CARDS·$364.27
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Creature
12 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
4 cardsInstant
7 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kiki-Jiki, Mirror Breaker + Restoration Angel: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Brion Stoutarm + Serra Avatar: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Kiki-Jiki, Mirror Breaker + Restoration Angel — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Brion Stoutarm + Serra Avatar — Bracket 4, early two-card combo, for four mana or less
- Yosei, the Morning Star + Gift of Immortality + Goblin Bombardment — Bracket 3, locks the table
- Brion Stoutarm + Malignus + Gratuitous Violence — Bracket 3, early arguably two-card combo, for four mana or less
- Brion Stoutarm + Malignus + Gisela, Blade of Goldnight — Bracket 3, early arguably two-card combo, for four mana or less
- Thud + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Grab the Reins + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Mountain15
Plains11
Desert1
Creature25
Human6
Angel3
Elemental3
Spirit3
Warrior3
Avatar2
Cleric2
Giant2
Archon1
Artificer1
Cyclops1
Dinosaur1
Dragon1
Elder1
Goblin1
Golem1
Horror1
Manticore1
Minotaur1
Monk1
Nomad1
Pegasus1
Pirate1
Shaman1
Soldier1
Zombie1
Outlaws1
Party5
Artifact17
Equipment4
Golem1
Sorcery10
Enchantment7
Aura1
Instant6
Legends8
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Infinite tapped creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers