MetaMox
COMMANDER · DECK

LANDS

No bracket · Banned
2020-07-12
Golos, Tireless Pilgrim
BANNED: 1 CARD
DECK $
$2,406.89
MYTHIC
9
RARE
39
UNCOMMON
25
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

16 cards

Enchantment

4 cards

Artifact

5 cards

Sorcery

13 cards

Instant

9 cards

Land

52 cards
NAMECOSTPRICE
MONEY CARDS·49 CARDS·$1,913.04
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Creature

11 cards

Enchantment

3 cards

Artifact

5 cards

Sorcery

7 cards

Instant

6 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
00111102123645526+
COLOR
W: 4 pipsU: 7 pipsB: 4 pipsR: 1 pipG: 38 pipsC: 74 pips
TYPES
Land53
Nonbasic51
Basic2
Gate11
Forest5
Dryad1
Creature17
Elf5
Shaman4
Human3
Scout2
Ally1
Cleric1
Dinosaur1
Druid1
Dryad1
Elder1
Forest1
Frog1
Giant1
Horror1
Hydra1
Merfolk1
Monk1
Ooze1
Snake1
Warrior1
Party2
Sorcery13
Instant9
Artifact6
Scout1
Enchantment4
Legends9
Historic14
LAND PROBABILITY
52 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 44.4%
TURN 514.3%
TURN 627.8%
TURN 742.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
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