COMMANDER · DECK
Judith, Carnage Connoisseur
Bracket 4 · Optimized@Altheous · 2025-05-05
DECK $
$2,113.91
MYTHIC
22
RARE
41
UNCOMMON
14
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
13 cardsInstant
9 cardsLand
28 cardsMONEY CARDS·55 CARDS·$1,679.37
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Planeswalker
2 cardsCreature
18 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
9 cardsInstant
3 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Judith, Carnage Connoisseur + Vito, Thorn of the Dusk Rose + Fire Covenant: early two-card combo, for four mana or less
- Sedgemoor Witch + Chain of Smog: early two-card combo, for four mana or less
- Professor Onyx + Chain of Smog: early two-card combo, for four mana or less
- and 8 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Judith, Carnage Connoisseur + Vito, Thorn of the Dusk Rose + Fire Covenant — Bracket 4, early two-card combo, for four mana or less
- Sedgemoor Witch + Chain of Smog — Bracket 4, early two-card combo, for four mana or less
- Professor Onyx + Chain of Smog — Bracket 4, early two-card combo, for four mana or less
- Judith, Carnage Connoisseur + Sanguine Bond + Fire Covenant — Bracket 4, early two-card combo, for four mana or less
- Ob Nixilis, Captive Kingpin + All Will Be One — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
- Peer into the Abyss + Bloodletter of Aclazotz — Bracket 2, late two-card combo, for eight mana or less
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic27
Basic10
Mountain10
Swamp10
Desert1
God1
Creature26
Human6
God4
Demon3
Devil3
Phyrexian3
Vampire3
Horror2
Noble2
Shaman2
Archer1
Assassin1
Bat1
Cleric1
Dragon1
Dwarf1
Elder1
Equipment1
Incarnation1
Praetor1
Spirit1
Tibalt1
Warlock1
Wizard1
Outlaws2
Party2
Sorcery13
Artifact9
Equipment1
God1
Horror1
Phyrexian1
Instant9
Enchantment8
Aura1
God1
Planeswalker3
God1
Liliana1
Sorin1
Tibalt1
Legends19
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendExile your libraryInfinite +1/+1 counters on a creatureInfinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifeloss for target opponent
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifeloss for target opponent
Bracket 4 · early two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game