MetaMox
COMMANDER · DECK

Divine Wind

Bracket 4 · Optimized
2020-05-17
Brion Stoutarm
102 CARDS (LIMIT 100)ILLEGAL: 2 CARDS
DECK $
$441.72
MYTHIC
13
RARE
39
UNCOMMON
14
COMMON
36
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN101 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

7 cards

Sorcery

3 cards

Instant

6 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Brion Stoutarm + Serra Avatar: early two-card combo, for four mana or less
  • Brion Stoutarm + Soul of Eternity: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Kazuul's Fury // Kazuul's Cliffs + Serra Avatar: early arguably two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
20415283164165136+
COLOR
W: 41 pipsR: 47 pipsC: 191 pips
TYPES
Creature37
Giant5
Avatar4
Human4
Warrior4
Dragon3
God3
Golem3
Phyrexian3
Angel2
Beast2
Berserker2
Boar2
Construct2
Elemental2
Adventure1
Artificer1
Cyclops1
Dinosaur1
Goblin1
Horror1
Incarnation1
Insect1
Knight1
Ogre1
Serpent1
Shapeshifter1
Soldier1
Spirit1
Wurm1
Zombie1
Party4
Land37
Nonbasic10
Basic27
Mountain14
Plains13
Artifact13
Equipment4
Golem3
Construct2
Phyrexian2
Dragon1
Shaman1
Shapeshifter1
Enchantment13
Aura1
God1
Instant7
Sorcery4
Adventure1
Giant1
Legends9
Historic21
LAND PROBABILITY
37 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.0%
TURN 540.2%
TURN 662.6%
TURN 778.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Group
Color
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