MetaMox
COMMANDER · DECK

Sheoldred v2

Bracket 4 · Optimized
@Lost-iwnl · 2025-04-07
DECK $
$1,116.34
MYTHIC
10
RARE
34
UNCOMMON
18
COMMON
38
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

12 cards

Enchantment

9 cards

Artifact

18 cards

Sorcery

15 cards

Instant

10 cards

Land

14 cards
MONEY CARDS·54 CARDS·$879.54
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Creature

8 cards

Enchantment

8 cards

Artifact

14 cards

Sorcery

7 cards

Instant

7 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Sensei's Divining Top + Bolas's Citadel + Sheoldred, the Apocalypse: early two-card combo, with no mana to spend
  • Sheoldred, the Apocalypse + Lich's Mastery: early two-card combo, with no mana to spend
  • Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00111262123446566+
COLOR
B: 71 pipsC: 113 pips
TYPES
Land34
Nonbasic13
Basic21
Swamp21
Cave1
Artifact21
Phyrexian2
Construct1
Equipment1
Horror1
Myr1
Sorcery15
Creature13
Phyrexian5
Rogue3
Demon2
Horror2
Human2
Archer1
Construct1
Dauthi1
Imp1
Minion1
Myr1
Orc1
Praetor1
Spirit1
Thrull1
Outlaws3
Party3
Instant11
Enchantment10
Aura1
Curse1
Demon1
Planeswalker1
Nixilis1
Legends12
Historic31
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Target player loses the game
Group
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