COMMANDER · DECK
Xantcha Pain Drain
Bracket 4 · Optimized2020-05-09
DECK $
$338.65
MYTHIC
7
RARE
56
UNCOMMON
28
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
10 cardsArtifact
17 cardsSorcery
12 cardsInstant
11 cardsLand
14 cardsMAYBE31 CARDS
Creature
12 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
6 cardsInstant
6 cardsMONEY CARDS·52 CARDS·$248.04
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Creature
14 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
7 cardsInstant
8 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Tree of Perdition + Wound Reflection: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tree of Perdition + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Mountain12
Swamp12
Artifact18
Construct1
Equipment1
Creature14
Demon2
Dragon2
Cleric1
Construct1
Dinosaur1
Dwarf1
Elder1
Faerie1
Goblin1
God1
Human1
Lizard1
Minion1
Noble1
Phyrexian1
Plant1
Rogue1
Warrior1
Outlaws1
Party3
Sorcery12
Enchantment11
Aura1
Curse1
God1
Instant11
Legends8
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Target player loses the game
Near-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss